133 lines
4.6 KiB
Lua
133 lines
4.6 KiB
Lua
--[[
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This is free and unencumbered software released into the public domain.
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Anyone is free to copy, modify, publish, use, compile, sell, or
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distribute this software, either in source code form or as a compiled
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binary, for any purpose, commercial or non-commercial, and by any
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means.
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In jurisdictions that recognize copyright laws, the author or authors
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of this software dedicate any and all copyright interest in the
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software to the public domain. We make this dedication for the benefit
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of the public at large and to the detriment of our heirs and
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successors. We intend this dedication to be an overt act of
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relinquishment in perpetuity of all present and future rights to this
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software under copyright law.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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For more information, please refer to <https://unlicense.org>
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]]
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script_author("treywisp")
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script_name("answerphone")
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local sampev = require("samp.events")
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local inicfg = require("inicfg")
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local settings_source = "answerphone.ini"
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local settings = inicfg.load({
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variables = {
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active = true,
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dnd = false, -- do not distrub
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}
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}, settings_source)
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local answers = {
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afk = "[Aâòîîòâåò÷èê] ß â AFK áåç ESC áîëåå 10 ìèí. Íàïèøè ïîçæå",
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combat = "[Aâòîîòâåò÷èê] ß ñåé÷àñ â áîþ. Îòâå÷ó òåáå ïîçæå",
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dnd = "[Aâòîîòâåò÷èê] ß ñåé÷àñ çàíÿò. Ïîæàëóéñòà, íàïèøè ïîçæå"
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}
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local ped_states = {
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afk = false,
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combat = false,
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last_afk = 0,
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last_combat = 0,
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}
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local peds = {}
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local function notify(text)
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sampAddChatMessage("[answerphone] {FFFFFF}"..text, 0xF4A460)
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end
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local function answer(nick, id)
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local now = os.time() * 1000
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if peds[nick] and now - peds[nick] < 180000 then return end
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peds[nick] = nil
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lua_thread.create(function() wait(666)
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local response = settings.variables.dnd and answers.dnd
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or ped_states.combat and answers.combat
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or ped_states.afk and answers.afk
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if response then sampSendChat("/sms " .. id .. " " .. response) end
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peds[nick] = os.time() * 1000
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end)
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end
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function main()
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if not isSampAvailable or not isSampfuncsLoaded() then return end
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while not isSampAvailable() do wait (100) end
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notify("Çàãðóæåíî. Àâòîîòâåò÷èê (/ap) -" .. (settings.variables.active and "{A7FC00} âêëþ÷åí{FFFFFF}." or "{FF0000} âûêëþ÷åí{FFFFFF}.") .. " Ðåæèì \"íå áåñïîêîèòü\" (/ap_dnd) -" .. (settings.variables.dnd and "{A7FC00} âêëþ÷åí{FFFFFF}" or "{FF0000} âûêëþ÷åí{FFFFFF}"))
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sampRegisterChatCommand("ap", function()
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settings.variables.active = not settings.variables.active
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inicfg.save(settings, settings_source)
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notify("Àâòîîòâåò÷èê òåïåðü " .. (settings.variables.active and "ðàáîòàåò" or "âûêëþ÷åí"))
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end)
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sampRegisterChatCommand("ap_dnd", function()
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settings.variables.dnd = not settings.variables.dnd
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inicfg.save(settings, settings_source)
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notify("Ðåæèì \"íå áåñïîêîèòü\" òåïåðü " .. (settings.variables.dnd and "ðàáîòàåò" or "âûêëþ÷åí"))
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end)
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while true do wait(0)
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if settings.variables.active then
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local now = os.time() * 1000
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for i = 0, 255 do
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if (isKeyJustPressed(i)) then
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ped_states.last_afk = now
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if (ped_states.afk) then ped_states.afk = not ped_states.afk end
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end
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end
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if (ped_states.combat) and (now - ped_states.last_combat > 10000) then
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ped_states.combat = false
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end
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if (now - ped_states.last_afk > 600000) then
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ped_states.afk = true
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end
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end
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end
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end
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function sampev.onSendTakeDamage(id, damage, weapon, bodypart)
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if (id ~= 65535) and (damage > 3) and (settings.variables.active) then
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ped_states.last_combat = os.time() * 1000
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ped_states.combat = true
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end
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end
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function sampev.onServerMessage(color, text)
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if (color == -65281) and (text:find("^ SMS%: .*%. Îòïðàâèòåëü%: .*%[%d+%]")) and (settings.variables.active) then
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local nick, id = string.match(text, "^ SMS%: .*%. Îòïðàâèòåëü%: (.*)%[(%d+)%]")
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if ped_states.afk or ped_states.combat or settings.variables.dnd then
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answer(nick, id)
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end
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end
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end |