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--[[
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <https://unlicense.org>
]]
script_author("treywisp")
script_name("answerphone")
local sampev = require("samp.events")
local inicfg = require("inicfg")
local settings_source = "answerphone.ini"
local settings = inicfg.load({
variables = {
active = true,
dnd = false, -- do not distrub
}
}, settings_source)
local answers = {
afk = "[A<><41><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>] <20> <20> AFK <20><><EFBFBD> ESC <20><><EFBFBD><EFBFBD><EFBFBD> 10 <20><><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>",
combat = "[A<><41><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>] <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>",
dnd = "[A<><41><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>] <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>"
}
local ped_states = {
afk = false,
combat = false,
last_afk = 0,
last_combat = 0,
}
local peds = {}
local function notify(text)
sampAddChatMessage("[answerphone] {FFFFFF}"..text, 0xF4A460)
end
local function answer(nick, id)
local now = os.time() * 1000
if peds[nick] and now - peds[nick] < 180000 then return end
peds[nick] = nil
lua_thread.create(function() wait(666)
local response = settings.variables.dnd and answers.dnd
or ped_states.combat and answers.combat
or ped_states.afk and answers.afk
if response then sampSendChat("/sms " .. id .. " " .. response) end
peds[nick] = os.time() * 1000
end)
end
function main()
if not isSampAvailable or not isSampfuncsLoaded() then return end
while not isSampAvailable() do wait (100) end
notify("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (/ap) -" .. (settings.variables.active and "{A7FC00} <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>{FFFFFF}." or "{FF0000} <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>{FFFFFF}.") .. " <20><><EFBFBD><EFBFBD><EFBFBD> \"<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\" (/ap_dnd) -" .. (settings.variables.dnd and "{A7FC00} <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>{FFFFFF}" or "{FF0000} <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>{FFFFFF}"))
sampRegisterChatCommand("ap", function()
settings.variables.active = not settings.variables.active
inicfg.save(settings, settings_source)
notify("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> " .. (settings.variables.active and "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" or "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"))
end)
sampRegisterChatCommand("ap_dnd", function()
settings.variables.dnd = not settings.variables.dnd
inicfg.save(settings, settings_source)
notify("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> \"<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> " .. (settings.variables.dnd and "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" or "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"))
end)
while true do wait(0)
if settings.variables.active then
local now = os.time() * 1000
for i = 0, 255 do
if (isKeyJustPressed(i)) then
ped_states.last_afk = now
if (ped_states.afk) then ped_states.afk = not ped_states.afk end
end
end
if (ped_states.combat) and (now - ped_states.last_combat > 10000) then
ped_states.combat = false
end
if (now - ped_states.last_afk > 600000) then
ped_states.afk = true
end
end
end
end
function sampev.onSendTakeDamage(id, damage, weapon, bodypart)
if (id ~= 65535) and (damage > 3) and (settings.variables.active) then
ped_states.last_combat = os.time() * 1000
ped_states.combat = true
end
end
function sampev.onServerMessage(color, text)
if (color == -65281) and (text:find("^ SMS%: .*%. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>%: .*%[%d+%]")) and (settings.variables.active) then
local nick, id = string.match(text, "^ SMS%: .*%. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>%: (.*)%[(%d+)%]")
if ped_states.afk or ped_states.combat or settings.variables.dnd then
answer(nick, id)
end
end
end