2 Commits
1.0 ... main

Author SHA1 Message Date
2824baf4ea Загрузить файлы в «/» 2025-11-16 17:28:05 +01:00
5a05b996b1 Загрузить файлы в «/» 2025-11-16 17:27:37 +01:00

View File

@@ -29,7 +29,7 @@ For more information, please refer to <https://unlicense.org>
script_author("treywisp") script_author("treywisp")
script_name("fastanim") script_name("fastanim")
script_version("1.0") script_version("1.1")
local imgui = require("mimgui") local imgui = require("mimgui")
local inicfg = require("inicfg") local inicfg = require("inicfg")
@@ -66,6 +66,16 @@ local settings = inicfg.load({
speed = 1.0 speed = 1.0
}, },
stun = {
active = false,
speed = 1.0
},
swim = {
active = false,
speed = 1.0
},
gun = { gun = {
active = false, active = false,
speed = 1.0 speed = 1.0
@@ -81,6 +91,11 @@ local settings = inicfg.load({
speed = 1.0 speed = 1.0
}, },
rifle = {
active = false,
speed = 1.0,
},
shotgun = { shotgun = {
active = false, active = false,
speed = 1.0 speed = 1.0
@@ -121,6 +136,16 @@ local imgui_buffers = {
speed = imgui.new.float(settings.fight.speed) speed = imgui.new.float(settings.fight.speed)
}, },
stun = {
active = imgui.new.bool(settings.stun.active),
speed = imgui.new.float(settings.stun.speed)
},
swim = {
active = imgui.new.bool(settings.swim.active),
speed = imgui.new.float(settings.swim.speed)
},
gun = { gun = {
active = imgui.new.bool(settings.gun.active), active = imgui.new.bool(settings.gun.active),
speed = imgui.new.float(settings.gun.speed) speed = imgui.new.float(settings.gun.speed)
@@ -136,6 +161,11 @@ local imgui_buffers = {
speed = imgui.new.float(settings.m4.speed) speed = imgui.new.float(settings.m4.speed)
}, },
rifle = {
active = imgui.new.bool(settings.rifle.active),
speed = imgui.new.float(settings.rifle.speed)
},
shotgun = { shotgun = {
active = imgui.new.bool(settings.shotgun.active), active = imgui.new.bool(settings.shotgun.active),
speed = imgui.new.float(settings.shotgun.speed) speed = imgui.new.float(settings.shotgun.speed)
@@ -212,13 +242,6 @@ local anims = {
"WOMAN_WALKPRO", -- 1285 "WOMAN_WALKPRO", -- 1285
"WOMAN_WALKSEXY", -- 1286 "WOMAN_WALKSEXY", -- 1286
"WOMAN_WALKSHOP", -- 1287 "WOMAN_WALKSHOP", -- 1287
"SWIM_BREAST", -- 1538
"SWIM_CRAWL", -- 1539
"SWIM_DIVE_UNDER", -- 1540
"SWIM_GLIDE", -- 1541
"SWIM_JUMPOUT", -- 1542
"SWIM_TREAD", -- 1543
"SWIM_UNDER", -- 1544
"CLIMB_IDLE", -- 1061 "CLIMB_IDLE", -- 1061
"CLIMB_JUMP", -- 1062 "CLIMB_JUMP", -- 1062
"CLIMB_JUMP2FALL", -- 1063 "CLIMB_JUMP2FALL", -- 1063
@@ -363,6 +386,27 @@ local anims = {
"FIGHTSH_RIGHT", -- 1148 "FIGHTSH_RIGHT", -- 1148
}, },
stun = {
"HIT_BACK", -- 1173
"HIT_BEHIND", -- 1174
"HIT_FRONT", -- 1175
"HIT_GUN_BUTT", -- 1176
"HIT_L", -- 1177
"HIT_R", -- 1178
"HIT_WALK", -- 1179
"HIT_WALL", -- 1180
},
swim = {
"SWIM_BREAST", -- 1538
"SWIM_CRAWL", -- 1539
"SWIM_DIVE_UNDER", -- 1540
"SWIM_GLIDE", -- 1541
"SWIM_JUMPOUT", -- 1542
"SWIM_TREAD", -- 1543
"SWIM_UNDER", -- 1544
},
gun = { gun = {
"GUNCROUCHBWD", -- 1158 "GUNCROUCHBWD", -- 1158
"GUNCROUCHFWD", -- 1159 "GUNCROUCHFWD", -- 1159
@@ -395,6 +439,15 @@ local anims = {
"RIFLE_LOAD", -- 1369 "RIFLE_LOAD", -- 1369
}, },
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
rifle = {
"RIFLE_CROUCHFIRE", -- 1365
"RIFLE_CROUCHLOAD", -- 1366
"RIFLE_FIRE", -- 1367
"RIFLE_FIRE_POOR", -- 1368
"RIFLE_LOAD", -- 1369
},
shotgun = { shotgun = {
"SHOTGUN_CROUCHFIRE", -- 1449 "SHOTGUN_CROUCHFIRE", -- 1449
"SHOTGUN_FIRE", -- 1450 "SHOTGUN_FIRE", -- 1450
@@ -456,7 +509,7 @@ end)
imgui.OnFrame(function() return imgui_buffers.states.window_state[0] end, function(player) imgui.OnFrame(function() return imgui_buffers.states.window_state[0] end, function(player)
imgui.SetNextWindowPos(imgui.ImVec2(500, 500), imgui.Cond.FirstUseEver, imgui.ImVec2(0.5, 0.5)) imgui.SetNextWindowPos(imgui.ImVec2(500, 500), imgui.Cond.FirstUseEver, imgui.ImVec2(0.5, 0.5))
imgui.SetNextWindowSize(imgui.ImVec2(445, 550), imgui.Cond.Always) imgui.SetNextWindowSize(imgui.ImVec2(445, 550), imgui.Cond.Always)
imgui.Begin(u8"fastanim v1.0", imgui_buffers.states.window_state, imgui.WindowFlags.NoResize + imgui.WindowFlags.NoCollapse + imgui.WindowFlags.NoScrollbar + imgui.WindowFlags.NoScrollWithMouse) imgui.Begin(u8"fastanim v1.1", imgui_buffers.states.window_state, imgui.WindowFlags.NoResize + imgui.WindowFlags.NoCollapse + imgui.WindowFlags.NoScrollbar + imgui.WindowFlags.NoScrollWithMouse)
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
imgui.SetCursorPosX(32) imgui.SetCursorPosX(32)
@@ -496,95 +549,125 @@ imgui.OnFrame(function() return imgui_buffers.states.window_state[0] end, functi
if imgui_buffers.states.menu_state[0] == 2 then if imgui_buffers.states.menu_state[0] == 2 then
-- movement -- movement
imgui.SetCursorPos(imgui.ImVec2(55, 90)) imgui.SetCursorPos(imgui.ImVec2(55, 65))
addons.ToggleButton(u8"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.movement.active) addons.ToggleButton(u8"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.movement.active)
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", true) customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", true)
imgui.SetCursorPos(imgui.ImVec2(55, 120)) imgui.SetCursorPos(imgui.ImVec2(55, 95))
imgui.PushItemWidth(340) imgui.PushItemWidth(340)
imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.movement.speed, 1, 4) imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.movement.speed, 1, 4)
imgui.PopItemWidth() imgui.PopItemWidth()
-- parachute -- parachute
imgui.SetCursorPos(imgui.ImVec2(55, 170)) imgui.SetCursorPos(imgui.ImVec2(55, 140))
addons.ToggleButton(u8"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.parachute.active) addons.ToggleButton(u8"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.parachute.active)
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", true) customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", true)
imgui.SetCursorPos(imgui.ImVec2(55, 200)) imgui.SetCursorPos(imgui.ImVec2(55, 170))
imgui.PushItemWidth(340) imgui.PushItemWidth(340)
imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.parachute.speed, 1, 4) imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.parachute.speed, 1, 4)
imgui.PopItemWidth() imgui.PopItemWidth()
-- car -- car
imgui.SetCursorPos(imgui.ImVec2(55, 250)) imgui.SetCursorPos(imgui.ImVec2(55, 215))
addons.ToggleButton(u8"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.car.active) addons.ToggleButton(u8"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.car.active)
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>", true) customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>", true)
imgui.SetCursorPos(imgui.ImVec2(55, 280)) imgui.SetCursorPos(imgui.ImVec2(55, 245))
imgui.PushItemWidth(340) imgui.PushItemWidth(340)
imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.car.speed, 1, 4) imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.car.speed, 1, 4)
imgui.PopItemWidth() imgui.PopItemWidth()
-- fight -- fight
imgui.SetCursorPos(imgui.ImVec2(55, 330)) imgui.SetCursorPos(imgui.ImVec2(55, 290))
addons.ToggleButton(u8"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>", imgui_buffers.fight.active) addons.ToggleButton(u8"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>", imgui_buffers.fight.active)
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>: <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>", true) customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>: <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>", true)
imgui.SetCursorPos(imgui.ImVec2(55, 360)) imgui.SetCursorPos(imgui.ImVec2(55, 320))
imgui.PushItemWidth(340) imgui.PushItemWidth(340)
imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>", imgui_buffers.fight.speed, 1, 4) imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>", imgui_buffers.fight.speed, 1, 4)
imgui.PopItemWidth() imgui.PopItemWidth()
-- gun -- stun
imgui.SetCursorPos(imgui.ImVec2(55, 410)) imgui.SetCursorPos(imgui.ImVec2(55, 365))
addons.ToggleButton(u8"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.gun.active) addons.ToggleButton(u8"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD> <20><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.stun.active)
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <20><><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", true) customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - 1.25, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", true)
imgui.SetCursorPos(imgui.ImVec2(55, 440)) imgui.SetCursorPos(imgui.ImVec2(55, 395))
imgui.PushItemWidth(340) imgui.PushItemWidth(340)
imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.gun.speed, 1, 4) imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.stun.speed, 1, 4)
imgui.PopItemWidth() imgui.PopItemWidth()
-- swim
imgui.SetCursorPos(imgui.ImVec2(55, 440))
addons.ToggleButton(u8"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.swim.active)
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. 2.5 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> /fpslimit 13", true)
imgui.SetCursorPos(imgui.ImVec2(55, 470))
imgui.PushItemWidth(340)
imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.swim.speed, 1, 4)
imgui.PopItemWidth()
end end
if imgui_buffers.states.menu_state[0] == 3 then if imgui_buffers.states.menu_state[0] == 3 then
-- deagle -- gun movement
imgui.SetCursorPos(imgui.ImVec2(55, 90)) imgui.SetCursorPos(imgui.ImVec2(55, 65))
addons.ToggleButton(u8"Desert Eagle", imgui_buffers.deagle.active) addons.ToggleButton(u8"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.gun.active)
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <20><><EFBFBD>. <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Fastdeagle", true) customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <20><><EFBFBD><EFBFBD><EFBFBD>-<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", true)
imgui.SetCursorPos(imgui.ImVec2(55, 120)) imgui.SetCursorPos(imgui.ImVec2(55, 95))
imgui.PushItemWidth(340)
imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.gun.speed, 1, 4)
imgui.PopItemWidth()
-- deagle
imgui.SetCursorPos(imgui.ImVec2(55, 140))
addons.ToggleButton(u8"Desert Eagle", imgui_buffers.deagle.active)
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>. <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> fastdeagle", true)
imgui.SetCursorPos(imgui.ImVec2(55, 170))
imgui.PushItemWidth(340) imgui.PushItemWidth(340)
imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD>", imgui_buffers.deagle.speed, 1, 4) imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD>", imgui_buffers.deagle.speed, 1, 4)
imgui.PopItemWidth() imgui.PopItemWidth()
-- rifle -- m4
imgui.SetCursorPos(imgui.ImVec2(55, 170)) imgui.SetCursorPos(imgui.ImVec2(55, 215))
addons.ToggleButton(u8"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (M4, AK-47, Rifle*)", imgui_buffers.m4.active) addons.ToggleButton(u8"M4", imgui_buffers.m4.active)
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>). <20><><EFBFBD> Rifle <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", true) customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20>4", true)
imgui.SetCursorPos(imgui.ImVec2(55, 200)) imgui.SetCursorPos(imgui.ImVec2(55, 245))
imgui.PushItemWidth(340) imgui.PushItemWidth(340)
imgui.SliderFloat(u8"##<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.m4.speed, 1, 4) imgui.SliderFloat(u8"##M4", imgui_buffers.m4.speed, 1, 4)
imgui.PopItemWidth()
-- rifle
imgui.SetCursorPos(imgui.ImVec2(55, 290))
addons.ToggleButton(u8"Rifle", imgui_buffers.rifle.active)
customizedHint("<EFBFBD><EFBFBD><EFBFBD> Rifle <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", true)
imgui.SetCursorPos(imgui.ImVec2(55, 320))
imgui.PushItemWidth(340)
imgui.SliderFloat(u8"##Rifle", imgui_buffers.rifle.speed, 1, 4)
imgui.PopItemWidth() imgui.PopItemWidth()
-- shotgun -- shotgun
imgui.SetCursorPos(imgui.ImVec2(55, 250)) imgui.SetCursorPos(imgui.ImVec2(55, 365))
addons.ToggleButton(u8"Shotgun", imgui_buffers.shotgun.active) addons.ToggleButton(u8"Shotgun", imgui_buffers.shotgun.active)
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD>. <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>). <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.", true) customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)", true)
imgui.SetCursorPos(imgui.ImVec2(55, 280)) imgui.SetCursorPos(imgui.ImVec2(55, 395))
imgui.PushItemWidth(340) imgui.PushItemWidth(340)
imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.shotgun.speed, 1, 4) imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.shotgun.speed, 1, 4)
imgui.PopItemWidth() imgui.PopItemWidth()
-- mp5 -- mp5
imgui.SetCursorPos(imgui.ImVec2(55, 330)) imgui.SetCursorPos(imgui.ImVec2(55, 440))
addons.ToggleButton(u8"MP5", imgui_buffers.mp5.active) addons.ToggleButton(u8"MP5", imgui_buffers.mp5.active)
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.", true) customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> MP5", true)
imgui.SetCursorPos(imgui.ImVec2(55, 360)) imgui.SetCursorPos(imgui.ImVec2(55, 470))
imgui.PushItemWidth(340) imgui.PushItemWidth(340)
imgui.SliderFloat(u8"##<23><>5", imgui_buffers.mp5.speed, 1, 4) imgui.SliderFloat(u8"##<23><>5", imgui_buffers.mp5.speed, 1, 4)
imgui.PopItemWidth() imgui.PopItemWidth()
@@ -609,10 +692,16 @@ function main()
while true do wait(0) while true do wait(0)
if imgui_buffers.states.active[0] then if imgui_buffers.states.active[0] then
local weapon = getCurrentCharWeapon(PLAYER_PED)
for key, buffer in pairs(imgui_buffers) do for key, buffer in pairs(imgui_buffers) do
if key ~= "states" and buffer.active[0] then if key ~= "states" and buffer.active[0] then
for _, anim in ipairs(anims[key]) do local anim_list = anims[key]
setCharAnimSpeed(PLAYER_PED, anim, buffer.speed[0]) if anim_list then
for _, anim in ipairs(anim_list) do
if key ~= "m4" and key ~= "rifle" or (key == "m4" and weapon == 31) or (key == "rifle" and weapon == 33) then
setCharAnimSpeed(PLAYER_PED, anim, buffer.speed[0])
end
end
end end
end end
end end