Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 2824baf4ea | |||
| 5a05b996b1 |
171
fastanim.lua
171
fastanim.lua
@@ -29,7 +29,7 @@ For more information, please refer to <https://unlicense.org>
|
|||||||
|
|
||||||
script_author("treywisp")
|
script_author("treywisp")
|
||||||
script_name("fastanim")
|
script_name("fastanim")
|
||||||
script_version("1.0")
|
script_version("1.1")
|
||||||
|
|
||||||
local imgui = require("mimgui")
|
local imgui = require("mimgui")
|
||||||
local inicfg = require("inicfg")
|
local inicfg = require("inicfg")
|
||||||
@@ -66,6 +66,16 @@ local settings = inicfg.load({
|
|||||||
speed = 1.0
|
speed = 1.0
|
||||||
},
|
},
|
||||||
|
|
||||||
|
stun = {
|
||||||
|
active = false,
|
||||||
|
speed = 1.0
|
||||||
|
},
|
||||||
|
|
||||||
|
swim = {
|
||||||
|
active = false,
|
||||||
|
speed = 1.0
|
||||||
|
},
|
||||||
|
|
||||||
gun = {
|
gun = {
|
||||||
active = false,
|
active = false,
|
||||||
speed = 1.0
|
speed = 1.0
|
||||||
@@ -81,6 +91,11 @@ local settings = inicfg.load({
|
|||||||
speed = 1.0
|
speed = 1.0
|
||||||
},
|
},
|
||||||
|
|
||||||
|
rifle = {
|
||||||
|
active = false,
|
||||||
|
speed = 1.0,
|
||||||
|
},
|
||||||
|
|
||||||
shotgun = {
|
shotgun = {
|
||||||
active = false,
|
active = false,
|
||||||
speed = 1.0
|
speed = 1.0
|
||||||
@@ -121,6 +136,16 @@ local imgui_buffers = {
|
|||||||
speed = imgui.new.float(settings.fight.speed)
|
speed = imgui.new.float(settings.fight.speed)
|
||||||
},
|
},
|
||||||
|
|
||||||
|
stun = {
|
||||||
|
active = imgui.new.bool(settings.stun.active),
|
||||||
|
speed = imgui.new.float(settings.stun.speed)
|
||||||
|
},
|
||||||
|
|
||||||
|
swim = {
|
||||||
|
active = imgui.new.bool(settings.swim.active),
|
||||||
|
speed = imgui.new.float(settings.swim.speed)
|
||||||
|
},
|
||||||
|
|
||||||
gun = {
|
gun = {
|
||||||
active = imgui.new.bool(settings.gun.active),
|
active = imgui.new.bool(settings.gun.active),
|
||||||
speed = imgui.new.float(settings.gun.speed)
|
speed = imgui.new.float(settings.gun.speed)
|
||||||
@@ -136,6 +161,11 @@ local imgui_buffers = {
|
|||||||
speed = imgui.new.float(settings.m4.speed)
|
speed = imgui.new.float(settings.m4.speed)
|
||||||
},
|
},
|
||||||
|
|
||||||
|
rifle = {
|
||||||
|
active = imgui.new.bool(settings.rifle.active),
|
||||||
|
speed = imgui.new.float(settings.rifle.speed)
|
||||||
|
},
|
||||||
|
|
||||||
shotgun = {
|
shotgun = {
|
||||||
active = imgui.new.bool(settings.shotgun.active),
|
active = imgui.new.bool(settings.shotgun.active),
|
||||||
speed = imgui.new.float(settings.shotgun.speed)
|
speed = imgui.new.float(settings.shotgun.speed)
|
||||||
@@ -212,13 +242,6 @@ local anims = {
|
|||||||
"WOMAN_WALKPRO", -- 1285
|
"WOMAN_WALKPRO", -- 1285
|
||||||
"WOMAN_WALKSEXY", -- 1286
|
"WOMAN_WALKSEXY", -- 1286
|
||||||
"WOMAN_WALKSHOP", -- 1287
|
"WOMAN_WALKSHOP", -- 1287
|
||||||
"SWIM_BREAST", -- 1538
|
|
||||||
"SWIM_CRAWL", -- 1539
|
|
||||||
"SWIM_DIVE_UNDER", -- 1540
|
|
||||||
"SWIM_GLIDE", -- 1541
|
|
||||||
"SWIM_JUMPOUT", -- 1542
|
|
||||||
"SWIM_TREAD", -- 1543
|
|
||||||
"SWIM_UNDER", -- 1544
|
|
||||||
"CLIMB_IDLE", -- 1061
|
"CLIMB_IDLE", -- 1061
|
||||||
"CLIMB_JUMP", -- 1062
|
"CLIMB_JUMP", -- 1062
|
||||||
"CLIMB_JUMP2FALL", -- 1063
|
"CLIMB_JUMP2FALL", -- 1063
|
||||||
@@ -363,6 +386,27 @@ local anims = {
|
|||||||
"FIGHTSH_RIGHT", -- 1148
|
"FIGHTSH_RIGHT", -- 1148
|
||||||
},
|
},
|
||||||
|
|
||||||
|
stun = {
|
||||||
|
"HIT_BACK", -- 1173
|
||||||
|
"HIT_BEHIND", -- 1174
|
||||||
|
"HIT_FRONT", -- 1175
|
||||||
|
"HIT_GUN_BUTT", -- 1176
|
||||||
|
"HIT_L", -- 1177
|
||||||
|
"HIT_R", -- 1178
|
||||||
|
"HIT_WALK", -- 1179
|
||||||
|
"HIT_WALL", -- 1180
|
||||||
|
},
|
||||||
|
|
||||||
|
swim = {
|
||||||
|
"SWIM_BREAST", -- 1538
|
||||||
|
"SWIM_CRAWL", -- 1539
|
||||||
|
"SWIM_DIVE_UNDER", -- 1540
|
||||||
|
"SWIM_GLIDE", -- 1541
|
||||||
|
"SWIM_JUMPOUT", -- 1542
|
||||||
|
"SWIM_TREAD", -- 1543
|
||||||
|
"SWIM_UNDER", -- 1544
|
||||||
|
},
|
||||||
|
|
||||||
gun = {
|
gun = {
|
||||||
"GUNCROUCHBWD", -- 1158
|
"GUNCROUCHBWD", -- 1158
|
||||||
"GUNCROUCHFWD", -- 1159
|
"GUNCROUCHFWD", -- 1159
|
||||||
@@ -395,6 +439,15 @@ local anims = {
|
|||||||
"RIFLE_LOAD", -- 1369
|
"RIFLE_LOAD", -- 1369
|
||||||
},
|
},
|
||||||
|
|
||||||
|
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||||
|
rifle = {
|
||||||
|
"RIFLE_CROUCHFIRE", -- 1365
|
||||||
|
"RIFLE_CROUCHLOAD", -- 1366
|
||||||
|
"RIFLE_FIRE", -- 1367
|
||||||
|
"RIFLE_FIRE_POOR", -- 1368
|
||||||
|
"RIFLE_LOAD", -- 1369
|
||||||
|
},
|
||||||
|
|
||||||
shotgun = {
|
shotgun = {
|
||||||
"SHOTGUN_CROUCHFIRE", -- 1449
|
"SHOTGUN_CROUCHFIRE", -- 1449
|
||||||
"SHOTGUN_FIRE", -- 1450
|
"SHOTGUN_FIRE", -- 1450
|
||||||
@@ -456,7 +509,7 @@ end)
|
|||||||
imgui.OnFrame(function() return imgui_buffers.states.window_state[0] end, function(player)
|
imgui.OnFrame(function() return imgui_buffers.states.window_state[0] end, function(player)
|
||||||
imgui.SetNextWindowPos(imgui.ImVec2(500, 500), imgui.Cond.FirstUseEver, imgui.ImVec2(0.5, 0.5))
|
imgui.SetNextWindowPos(imgui.ImVec2(500, 500), imgui.Cond.FirstUseEver, imgui.ImVec2(0.5, 0.5))
|
||||||
imgui.SetNextWindowSize(imgui.ImVec2(445, 550), imgui.Cond.Always)
|
imgui.SetNextWindowSize(imgui.ImVec2(445, 550), imgui.Cond.Always)
|
||||||
imgui.Begin(u8"fastanim v1.0", imgui_buffers.states.window_state, imgui.WindowFlags.NoResize + imgui.WindowFlags.NoCollapse + imgui.WindowFlags.NoScrollbar + imgui.WindowFlags.NoScrollWithMouse)
|
imgui.Begin(u8"fastanim v1.1", imgui_buffers.states.window_state, imgui.WindowFlags.NoResize + imgui.WindowFlags.NoCollapse + imgui.WindowFlags.NoScrollbar + imgui.WindowFlags.NoScrollWithMouse)
|
||||||
|
|
||||||
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||||
imgui.SetCursorPosX(32)
|
imgui.SetCursorPosX(32)
|
||||||
@@ -496,95 +549,125 @@ imgui.OnFrame(function() return imgui_buffers.states.window_state[0] end, functi
|
|||||||
if imgui_buffers.states.menu_state[0] == 2 then
|
if imgui_buffers.states.menu_state[0] == 2 then
|
||||||
|
|
||||||
-- movement
|
-- movement
|
||||||
imgui.SetCursorPos(imgui.ImVec2(55, 90))
|
imgui.SetCursorPos(imgui.ImVec2(55, 65))
|
||||||
addons.ToggleButton(u8"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.movement.active)
|
addons.ToggleButton(u8"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.movement.active)
|
||||||
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", true)
|
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", true)
|
||||||
|
|
||||||
imgui.SetCursorPos(imgui.ImVec2(55, 120))
|
imgui.SetCursorPos(imgui.ImVec2(55, 95))
|
||||||
imgui.PushItemWidth(340)
|
imgui.PushItemWidth(340)
|
||||||
imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.movement.speed, 1, 4)
|
imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.movement.speed, 1, 4)
|
||||||
imgui.PopItemWidth()
|
imgui.PopItemWidth()
|
||||||
|
|
||||||
-- parachute
|
-- parachute
|
||||||
imgui.SetCursorPos(imgui.ImVec2(55, 170))
|
imgui.SetCursorPos(imgui.ImVec2(55, 140))
|
||||||
addons.ToggleButton(u8"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.parachute.active)
|
addons.ToggleButton(u8"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.parachute.active)
|
||||||
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", true)
|
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", true)
|
||||||
|
|
||||||
imgui.SetCursorPos(imgui.ImVec2(55, 200))
|
imgui.SetCursorPos(imgui.ImVec2(55, 170))
|
||||||
imgui.PushItemWidth(340)
|
imgui.PushItemWidth(340)
|
||||||
imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.parachute.speed, 1, 4)
|
imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.parachute.speed, 1, 4)
|
||||||
imgui.PopItemWidth()
|
imgui.PopItemWidth()
|
||||||
|
|
||||||
-- car
|
-- car
|
||||||
imgui.SetCursorPos(imgui.ImVec2(55, 250))
|
imgui.SetCursorPos(imgui.ImVec2(55, 215))
|
||||||
addons.ToggleButton(u8"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.car.active)
|
addons.ToggleButton(u8"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.car.active)
|
||||||
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>", true)
|
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>", true)
|
||||||
|
|
||||||
imgui.SetCursorPos(imgui.ImVec2(55, 280))
|
imgui.SetCursorPos(imgui.ImVec2(55, 245))
|
||||||
imgui.PushItemWidth(340)
|
imgui.PushItemWidth(340)
|
||||||
imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.car.speed, 1, 4)
|
imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.car.speed, 1, 4)
|
||||||
imgui.PopItemWidth()
|
imgui.PopItemWidth()
|
||||||
|
|
||||||
-- fight
|
-- fight
|
||||||
imgui.SetCursorPos(imgui.ImVec2(55, 330))
|
imgui.SetCursorPos(imgui.ImVec2(55, 290))
|
||||||
addons.ToggleButton(u8"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>", imgui_buffers.fight.active)
|
addons.ToggleButton(u8"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>", imgui_buffers.fight.active)
|
||||||
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>: <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>", true)
|
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>: <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>", true)
|
||||||
|
|
||||||
imgui.SetCursorPos(imgui.ImVec2(55, 360))
|
imgui.SetCursorPos(imgui.ImVec2(55, 320))
|
||||||
imgui.PushItemWidth(340)
|
imgui.PushItemWidth(340)
|
||||||
imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>", imgui_buffers.fight.speed, 1, 4)
|
imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>", imgui_buffers.fight.speed, 1, 4)
|
||||||
imgui.PopItemWidth()
|
imgui.PopItemWidth()
|
||||||
|
|
||||||
-- gun
|
-- stun
|
||||||
imgui.SetCursorPos(imgui.ImVec2(55, 410))
|
imgui.SetCursorPos(imgui.ImVec2(55, 365))
|
||||||
addons.ToggleButton(u8"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.gun.active)
|
addons.ToggleButton(u8"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD> <20><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.stun.active)
|
||||||
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <20><><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", true)
|
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - 1.25, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", true)
|
||||||
|
|
||||||
imgui.SetCursorPos(imgui.ImVec2(55, 440))
|
imgui.SetCursorPos(imgui.ImVec2(55, 395))
|
||||||
imgui.PushItemWidth(340)
|
imgui.PushItemWidth(340)
|
||||||
imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.gun.speed, 1, 4)
|
imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.stun.speed, 1, 4)
|
||||||
|
imgui.PopItemWidth()
|
||||||
|
|
||||||
|
-- swim
|
||||||
|
imgui.SetCursorPos(imgui.ImVec2(55, 440))
|
||||||
|
addons.ToggleButton(u8"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.swim.active)
|
||||||
|
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. 2.5 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> /fpslimit 13", true)
|
||||||
|
|
||||||
|
imgui.SetCursorPos(imgui.ImVec2(55, 470))
|
||||||
|
imgui.PushItemWidth(340)
|
||||||
|
imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.swim.speed, 1, 4)
|
||||||
imgui.PopItemWidth()
|
imgui.PopItemWidth()
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if imgui_buffers.states.menu_state[0] == 3 then
|
if imgui_buffers.states.menu_state[0] == 3 then
|
||||||
|
|
||||||
-- deagle
|
-- gun movement
|
||||||
imgui.SetCursorPos(imgui.ImVec2(55, 90))
|
imgui.SetCursorPos(imgui.ImVec2(55, 65))
|
||||||
addons.ToggleButton(u8"Desert Eagle", imgui_buffers.deagle.active)
|
addons.ToggleButton(u8"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.gun.active)
|
||||||
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <20><><EFBFBD>. <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Fastdeagle", true)
|
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <20><><EFBFBD><EFBFBD><EFBFBD>-<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", true)
|
||||||
|
|
||||||
imgui.SetCursorPos(imgui.ImVec2(55, 120))
|
imgui.SetCursorPos(imgui.ImVec2(55, 95))
|
||||||
|
imgui.PushItemWidth(340)
|
||||||
|
imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.gun.speed, 1, 4)
|
||||||
|
imgui.PopItemWidth()
|
||||||
|
|
||||||
|
-- deagle
|
||||||
|
imgui.SetCursorPos(imgui.ImVec2(55, 140))
|
||||||
|
addons.ToggleButton(u8"Desert Eagle", imgui_buffers.deagle.active)
|
||||||
|
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>. <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> fastdeagle", true)
|
||||||
|
|
||||||
|
imgui.SetCursorPos(imgui.ImVec2(55, 170))
|
||||||
imgui.PushItemWidth(340)
|
imgui.PushItemWidth(340)
|
||||||
imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD>", imgui_buffers.deagle.speed, 1, 4)
|
imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD>", imgui_buffers.deagle.speed, 1, 4)
|
||||||
imgui.PopItemWidth()
|
imgui.PopItemWidth()
|
||||||
|
|
||||||
-- rifle
|
-- m4
|
||||||
imgui.SetCursorPos(imgui.ImVec2(55, 170))
|
imgui.SetCursorPos(imgui.ImVec2(55, 215))
|
||||||
addons.ToggleButton(u8"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (M4, AK-47, Rifle*)", imgui_buffers.m4.active)
|
addons.ToggleButton(u8"M4", imgui_buffers.m4.active)
|
||||||
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>). <20><><EFBFBD> Rifle <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", true)
|
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20>4", true)
|
||||||
|
|
||||||
imgui.SetCursorPos(imgui.ImVec2(55, 200))
|
imgui.SetCursorPos(imgui.ImVec2(55, 245))
|
||||||
imgui.PushItemWidth(340)
|
imgui.PushItemWidth(340)
|
||||||
imgui.SliderFloat(u8"##<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.m4.speed, 1, 4)
|
imgui.SliderFloat(u8"##M4", imgui_buffers.m4.speed, 1, 4)
|
||||||
|
imgui.PopItemWidth()
|
||||||
|
|
||||||
|
-- rifle
|
||||||
|
imgui.SetCursorPos(imgui.ImVec2(55, 290))
|
||||||
|
addons.ToggleButton(u8"Rifle", imgui_buffers.rifle.active)
|
||||||
|
customizedHint("<EFBFBD><EFBFBD><EFBFBD> Rifle <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", true)
|
||||||
|
|
||||||
|
imgui.SetCursorPos(imgui.ImVec2(55, 320))
|
||||||
|
imgui.PushItemWidth(340)
|
||||||
|
imgui.SliderFloat(u8"##Rifle", imgui_buffers.rifle.speed, 1, 4)
|
||||||
imgui.PopItemWidth()
|
imgui.PopItemWidth()
|
||||||
|
|
||||||
-- shotgun
|
-- shotgun
|
||||||
imgui.SetCursorPos(imgui.ImVec2(55, 250))
|
imgui.SetCursorPos(imgui.ImVec2(55, 365))
|
||||||
addons.ToggleButton(u8"Shotgun", imgui_buffers.shotgun.active)
|
addons.ToggleButton(u8"Shotgun", imgui_buffers.shotgun.active)
|
||||||
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD>. <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>). <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.", true)
|
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)", true)
|
||||||
|
|
||||||
imgui.SetCursorPos(imgui.ImVec2(55, 280))
|
imgui.SetCursorPos(imgui.ImVec2(55, 395))
|
||||||
imgui.PushItemWidth(340)
|
imgui.PushItemWidth(340)
|
||||||
imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.shotgun.speed, 1, 4)
|
imgui.SliderFloat(u8"##<23><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", imgui_buffers.shotgun.speed, 1, 4)
|
||||||
imgui.PopItemWidth()
|
imgui.PopItemWidth()
|
||||||
|
|
||||||
-- mp5
|
-- mp5
|
||||||
imgui.SetCursorPos(imgui.ImVec2(55, 330))
|
imgui.SetCursorPos(imgui.ImVec2(55, 440))
|
||||||
addons.ToggleButton(u8"MP5", imgui_buffers.mp5.active)
|
addons.ToggleButton(u8"MP5", imgui_buffers.mp5.active)
|
||||||
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.", true)
|
customizedHint("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> MP5", true)
|
||||||
|
|
||||||
imgui.SetCursorPos(imgui.ImVec2(55, 360))
|
imgui.SetCursorPos(imgui.ImVec2(55, 470))
|
||||||
imgui.PushItemWidth(340)
|
imgui.PushItemWidth(340)
|
||||||
imgui.SliderFloat(u8"##<23><>5", imgui_buffers.mp5.speed, 1, 4)
|
imgui.SliderFloat(u8"##<23><>5", imgui_buffers.mp5.speed, 1, 4)
|
||||||
imgui.PopItemWidth()
|
imgui.PopItemWidth()
|
||||||
@@ -609,9 +692,13 @@ function main()
|
|||||||
|
|
||||||
while true do wait(0)
|
while true do wait(0)
|
||||||
if imgui_buffers.states.active[0] then
|
if imgui_buffers.states.active[0] then
|
||||||
|
local weapon = getCurrentCharWeapon(PLAYER_PED)
|
||||||
for key, buffer in pairs(imgui_buffers) do
|
for key, buffer in pairs(imgui_buffers) do
|
||||||
if key ~= "states" and buffer.active[0] then
|
if key ~= "states" and buffer.active[0] then
|
||||||
for _, anim in ipairs(anims[key]) do
|
local anim_list = anims[key]
|
||||||
|
if anim_list then
|
||||||
|
for _, anim in ipairs(anim_list) do
|
||||||
|
if key ~= "m4" and key ~= "rifle" or (key == "m4" and weapon == 31) or (key == "rifle" and weapon == 33) then
|
||||||
setCharAnimSpeed(PLAYER_PED, anim, buffer.speed[0])
|
setCharAnimSpeed(PLAYER_PED, anim, buffer.speed[0])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -619,6 +706,8 @@ function main()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function imgui.DarkTheme()
|
function imgui.DarkTheme()
|
||||||
imgui.SwitchContext()
|
imgui.SwitchContext()
|
||||||
|
|||||||
Reference in New Issue
Block a user