From 6a16e3d697082d0bcef94869f5f92072d369fa1e Mon Sep 17 00:00:00 2001 From: treywisp Date: Sun, 4 Jan 2026 02:45:07 +0100 Subject: [PATCH] =?UTF-8?q?=D0=97=D0=B0=D0=B3=D1=80=D1=83=D0=B7=D0=B8?= =?UTF-8?q?=D1=82=D1=8C=20=D1=84=D0=B0=D0=B9=D0=BB=D1=8B=20=D0=B2=20=C2=AB?= =?UTF-8?q?/=C2=BB?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- RAMPAGE.lua | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/RAMPAGE.lua b/RAMPAGE.lua index 61b1b07..76284f7 100644 --- a/RAMPAGE.lua +++ b/RAMPAGE.lua @@ -230,16 +230,16 @@ end -- kill list function sampev.onPlayerDeathNotification(killer_id, victim_id) - if sampIsPlayerConnected(victim_id) then - local nick = sampGetPlayerNickname(victim_id) - if killer_id == select(2, sampGetPlayerIdByCharHandle(PLAYER_PED)) and not killed_players[nick] then - lua_thread.create(function() + lua_thread.create(function() wait(0) + if sampIsPlayerConnected(victim_id) then + local nick = sampGetPlayerNickname(victim_id) + if killer_id == select(2, sampGetPlayerIdByCharHandle(PLAYER_PED)) and not killed_players[nick] then killed_players[nick] = true rampage() wait(1500) killed_players[nick] = nil - end) + end end - end + end) end -- standart check