diff --git a/RAMPAGE.lua b/RAMPAGE.lua index 61b1b07..76284f7 100644 --- a/RAMPAGE.lua +++ b/RAMPAGE.lua @@ -230,16 +230,16 @@ end -- kill list function sampev.onPlayerDeathNotification(killer_id, victim_id) - if sampIsPlayerConnected(victim_id) then - local nick = sampGetPlayerNickname(victim_id) - if killer_id == select(2, sampGetPlayerIdByCharHandle(PLAYER_PED)) and not killed_players[nick] then - lua_thread.create(function() + lua_thread.create(function() wait(0) + if sampIsPlayerConnected(victim_id) then + local nick = sampGetPlayerNickname(victim_id) + if killer_id == select(2, sampGetPlayerIdByCharHandle(PLAYER_PED)) and not killed_players[nick] then killed_players[nick] = true rampage() wait(1500) killed_players[nick] = nil - end) + end end - end + end) end -- standart check